
(Credit: Unsplash)
It seemed like a game when Riley first started the virtual reality (VR) maze. He used a room-scale setup, so by physically walking around his living room, he could solve puzzles and visit different parts of the virtual maze. His friends were networked into the game, so even though they were in their own living rooms, when Riley turned his head he could make eye-contact with them. He could even give them virtual high-fives – slapping avatar hands gave him the sensation of haptic feedback from his controller.
Discover more from The European Sting - Critical News & Insights on European Politics, Economy, Foreign Affairs, Business & Technology - europeansting.com
Subscribe to get the latest posts sent to your email.







































Why don't you drop your comment here?