How to address digital safety in the metaverse

This article is brought to you thanks to the collaboration of The European Sting with the World Economic Forum. Author: Cathy Li, Entertainment and Sport Industries, World Economic Forum & Farah Lalani, Global Coalition for Digital Safety, World Economic Forum With digital risks already being high, especially for vulnerable groups, safety risks could be more prevalent in the […]

The knotty problem of applying real-world laws to VR and AR

This article is brought to you thanks to the collaboration of The European Sting with the World Economic Forum. Author: Karen Silverman, Founder and Chief Executive Officer, The Cantellus Group & Thomas A. Campbell, Founder and CEO, FutureGrasp Virtual and augmented reality technologies are evolving fast – and our legal systems are unprepared. Here’s a guide to the […]

The hidden risk of virtual reality – and what to do about it

This article is brought to you thanks to the collaboration of The European Sting with the World Economic Forum. Author: Jessica Outlaw, Director, Outlaw Center for Immersive Behavioral Science, Concordia University & Susan Persky, Head of Immersive Virtual Environment Testing Area, National Human Genome Research Institute It seemed like a game when Riley first started the virtual reality (VR) […]

3 ways firms can master the digital challenges of the 4IR

This article is brought to you thanks to the collaboration of The European Sting with the World Economic Forum. Author: Algirde Pipikaite, Project Lead, Governance and Policy, World Economic Forum & William Dixon, Head of Operations, Centre for Cybersecurity, World Economic Forum As the Accenture Technology Vision holds, technology is embedded in everything we do, improving the ways we […]

5 lessons for the future success of virtual and augmented reality

This article is brought to you thanks to the collaboration of The European Sting with the World Economic Forum. Author: Sandra Lopez, Vice President, Intel & Jeremy Bailenson, Founding Director, Virtual Human Interaction Lab, Stanford University Virtual and augmented reality (VR/AR) have been around for decades in university laboratories and military facilities, but in 2014 the technology turned a […]